All we need is to figure out how do decode these into the SWF format The files in the resourcesįolder are named DAT1.ssf, DAT2.ssf, DAT3.ssf, etc. The resource files are in a “hidden” ssf format. Things, except some of the core resource loading was obfuscated (manually?). Thing I noticed was that nothing was obfuscated, which made it easy to find some Written in ActionScript, which is very similar to other OOP languages. I used the JPEXS Flash decompiler to inspect the code. That of courseĭidn’t stop me from digging into the game. Thing is poor considering they’re making a non-profit game. ![]() The SSF2 developers have had a strong stance against modding, which I personally In this Discord Server asked me to check out Super Smash Flash 2 Beta v1.1.0.1īecause their old modding tools didn’t work for it. With a bunch of people who like modding Sonic Battle for the GBA. I run a Sonic Battle Hacking Discord Server, filled Reverse Engineering SSF2 Beta v1.1 jado□ Reverse Engineering SSF2 Beta v1.1Ī new version of Super Smash Flash 2 has obfuscated some things!.
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